Some Oldies

By | Design, Film, Random

Fruedian Sip

Was a movie that I co-directed with a classmate as an entry to the V48hours film festival in 2009. In this festival, sponsored by a suspiciously powerful New Zealand energy drink called V, teams are given a bunch of free energy drink, and then 48 hours, to write, shoot and edit a 6 minute video.

Our film won 2nd place in the city of Dunedin, and first place in the Dunedin Cinematography award category as well. This meant a sweetcash prize, broadcast on C4TV and a free digital camera, all of which remains baffling to me considering how rough this is.

Furbys in the Uncanny Valley

By | Design, Opinion, Random

Tattle Tale is a new roaming pseudo-horror game centered around a parody of the 90s animatronic doll Furby. The game, which mixes humor with atmospheric frights, falls a bit short in the scare department. Scares felt like they were meant to be a core part of the game (in addition to humor), and wonder if the artists and game designers may have benefitted from thinking more about what makes Furby scary, the very basics of which start with finding the right spot to put their knockoff toy in the Uncanny Valley.

The applied artistic use of a idea like the Uncanny Valley is probably no easy task, one that requires real artistic skill and a bit of luck to bring its concepts to bear – whether you are trying to avoid making a scary animatronic, or intentionally trying to drive to its bottom freaky-zone to make something feel frightening.

That said, artists who understand, and have a feel for the uncanny curve, certainly seem more likely to succeed in the robot-toy-video-game-horror genre.